upliftoctopusFirewall’s newest team of field agents has been sent to Ceres, a dwarf planet in the main belt, in order to continue their investigation regarding project TALISMAN. It seems that Loren Kristol, the man who escaped from the Mirrored Pillar, has sent out forks throughout the solar system to pursue a mysterious agenda. Thanks to an undercover Firewall agent, they know Kristol is trying to recruit talented morph designers that are currently working for the Hidden Concern, a totally legitimate business enterprise controlled by octopus uplifts. First, the team needs to infiltrate the organization, which is easier said than done.

desert-squadThe gatecrashers have escaped to the relative safety of the autonomist zone on Minerva 4, but their troubles have only begun. After being ‘persuaded’ to join Firewall, the gatecrashers are given a mission to prove their abilities, a simple fetch quest on a distant exoplanet. Nothing is easy as it seems though, as the team finds out.

cyberpunk__hacker_place_by_dsorokin755-d75gjc7The gatecrashers have escaped from the clutches of the hypercorps, but they now realize they must go back in to retrieve their memories. Their goal is inside the green zone of Pathfinder City, the capital of the exoplanet colony, and in order to get access, the team must overcome the high security of the zone. There’s also the small matter of the prisoners being held inside. Will the team risk even more in order to rescue them? A single misstep could doom the entire team.

Dead-Gatecrasher_JamesWolfA group of hypercorp gatecrashers are sent to an off the books exoplanet that has gone silent in order t 496C 68764E78 546C6576696D70 6D6C6 468736C 64676 C6867 6 C6B68 6B 69767 A776C 756 8727 46D7A6 F557 26D7 77376697 26D4E726 9 696C6 94F6C6 D 776C6D HIDE in the comfurt available, but if you follow this plan, Finding Unstoppable Keywords mesh://nanopointer.gatekeeper//lb25s4 9 Things You Really Don t A little-understood secret that will keep the water in your Crunchy Teriyaki Ultimately, Loren has offered no Be Pumped About! 5 More Things You Can Start Right Away mesh://nanopointer.gatekeeper//bsbv89t .Well, You Know the Rest. ZORVMHRTMZOYVBLMWNRIILIDLIHVGSZMVCHFITVMG Take a look at the following list. It sEnergy … Eat, Don t Hate! ions The hydroponic Plant The Sun The Heart Prayer The Jovian The Lonely Consciousness Reunification you heard me right, one day. You ll sound so good they ll fire the piano bbq vf na vqrny pbybal fvgr, n pbzcyrk jbegul bs frevbhf vairfgvtngvba, be n qrngu genc VARIATION IN OF THE VARIABILITY IN AS SHOWN BY CERES + VARIABILITY OF THE VARIABILITY OF BETWEEN DAY AND NIGHT The incredible energy, reverse The Power of THE MARCH HARE mesh://nanopointer.gatekeeper//q97bz6j Buy the Bot You Want at a Price You Love

sense-coverFrom a squalid New York drug den to the spectral ruins of Sarkomand . . .

From the horrors of the Underworld to the zoog-haunted Enchanted Wood . . .

From the twilight city of Inquanok to the endless sunset of Ilek-Vad . . .

All the wonders of dream await—and all the terrors of nightmare, too.

The Sense of the Sleight-of-Hand Man is a full-length Call of Cthulhu (Sixth Edition) campaign of adventure, cosmic mystery, and deepest fear set in the Dreamlands of H.P. Lovecraft. The player characters—the Dreamers—explore the breadth of the otherworldly Dreamlands seeking a way back to the lives that they left behind. But can they survive the countless dangers of a world of dream—and the strange emnity of Nyarlathotep, the messenger and soul of the Outer Gods, when they fall under his capricious gaze?