The Firewall team survived Hotel California, but only by the skin of their cloned teeth. They need time to recover and pursue new leads into the Know Evil investigation. They travel to the Vo Nyugen station in Earth orbit and encounter something they never anticipated . . . relative peace and quiet. The station is peaceful and no one seems to be gunning for them, at least for now. So what do these battered and scarred agents do when no one’s trying to kill them? Some stay focused on the case, while others try to find some personal peace in their own lives. Some make questionable decisions regarding seed AIs. Find out how the team handles this calm before the storm!
The Quiet Year is not exactly a role playing game, but after I saw its great IndieGoGo promotional video, I knew I had to give the game a shot. Recently the stars finally aligned so that we could give the game a try. As you will hear, we created a fairly unique narrative for a small village struggling to survive in a post-apocalyptic world, after an event called “The Great Separation.” Since the game only allows for up to four players, we’ll have to do at least one more game with the other members of the RPPR crew.
Since the map is a central element of the game, I’ve created a PDF of it that you can download. Check it out!
The Earth Tier begins with a bang! The Firewall team moves in to finally meet with agents of Manjappa, the mastermind behind Know Evil, at the Hotel California, one of the most dangerous and chaotic habitats in the system. The agents pick up a new agent, Quoth, a Xeno expert, as they head in, but they quickly find out Quoth may be in over his head. Will his help be enough for this delicate operation? They must bring the unique artifact stolen from the Lunar bank to lure Manjappa’s agents in but then ambush them to get a lead on Manjappa himself. This balancing act will push the team to their limits and it’s possible the entire operation ends in this mission.
Better Angels is a an upcoming One Roll Engine role playing game from Greg Stolze and Arc Dream. It’s currently in playtesting and we were fortunate enough to get our hands on the draft. Caleb ran the playtest scenario so we could get familiar with the game before we dive into a campaign. In this scenario, we all play supervillains in an existing group of bad guys, out to rule the American Midwest with an iron fist….in theory. However, after a horrifically violent outing at an Occupy rally and a fight with a ‘superhero’, we get a job offer from another supervillain. The job isn’t what it seems though so will our protagonists find out the truth behind the scheme and what will they do about it?
In this special one shot of Call of Cthulhu run on Halloween 2012, Caleb puts a few of us through a temporally-challenged nightmare. When a few children at a normal Sunday school encounter a horrific monster beyond their comprehension, their stories are dismissed by adults, despite the carnage the creature causes. Little do they know that the horror will never leave them, as the creature haunts them in a way they will never expect. Can these survivors find a way to fight the thing from beyond time and space or will they fall victim to it? All this and trick or treaters make random appearances through the episode!