Synopsis: A mixed group of federal law enforcement and military agents find themselves in Afghanistan on a mission for Delta Green. A fellow Delta Green agent has gone missing from an Army base in a troubled province. It’s up to the agents to find him before the disappearance draws the kind of attention that Delta Green cannot afford. The missing agent went on a mission by himself into the heart of darkness. Even if the team survives the journey, can they gaze into the void and survive?
Instead of taking a contract, Fallen Flag decides to try for a Score. They’ve heard of a cache of cargo drones that would fetch a high price in the market, so they head out to grab them. Of course, there’s a reason why no one else has retrieved the drones yet. A sinister foe unlike any they’ve faced before between them and their goal. Before they know it, the team is in the crosshairs.
Sponsor: Get Puppetland now in print and PDF through Arc Dream. Join the fight against Punch the Maker-Killer!
Synopsis: One-hour games have never been filled with more humor and horror, courage and cowardice, childlike wonder and childlike terror than the experimental role-playing game Puppetland. In one golden hour, you and your friends shall weave a tale none will soon forget: a tale of good-hearted puppets in a bad-hearted world. You shall rise up against the savagery of Punch the Maker-Killer with his army of Nutcrackers and his terrible Boys, sewn from the flesh of the Maker of all puppets. You shall be steadfast and true. You shall likely die trying.
Fallen Flag has evacuated a group of refugees in order to bring them to their own enclave. Between them and safety stands an unknown number of vectors wandering the countryside. In order to save the refugees, the takers must find a way to lead the undead away. Of course, serving as bait for a marathon running zombie is far from a safe proposition, especially when the team is so low on resources. Will everyone make it back?
A neighboring enclave wants Fallen Flag to clear out a walled neighborhood so the land can be used for other purposes. The client seems to be vague about the details of the job but the group needs the bounty. On the way to the job, they encounter a patrol of slavers. Can they even survive getting to the job site, let alone complete it?