The Gate 9 crew find themselves in the middle of the civil rights for non-humans struggle. A massive rally is being held in Chicago, near the Brass Door and the team must do what they can to prevent any violence from breaking out. The government wants to stop or discredit the protestors, of course, but countering them without getting out a public fight is easier said than done.
The Gate 9 team is heading into space! Well, Mars, to be more specific. After figuring out how to operate an Ideal teleporter, the team can now access a hidden base on the red planet. Of course, the Ideal had their own secrets to keep and some of the darkest ones are on Mars. What will the team find and how will they deal with the base’s current inhabitants? Because an abandoned Martian base is never fully abandoned…
A Cultural Resource Management field archaeology team in eastern New Mexico has uncovered petroglyphs connected to a known cult (keywords CTHULHU, DAGON). The survey is being conducted after workers for Innskeep Energy discovered artifacts on the site. Preliminary research has indicated the site was connected to operation GRANITE ORION. Initial analysis of operation documents indicates that the site is in of itself dangerous and steps must be taken to prevent any development on it.
Agent ATHERTON works for the EPA and will take the lead for Operation UMBER FARM. We believe our best chance is to condemn the site as hazardous to human life to prevent future development. All artifacts connected to flagged keywords must be confiscated or destroyed. Civilians must not gain knowledge of the Group unless they are inducted as Friendlies. An office park in Santa Fe has been rented under a holding company Consolidated Synergy. Key cards, burner phones, and documentation for the company is being couriered to you now. Agent HOLDEN will meet all of you there in 48 hours to brief you in more detail. Make arrangements to take time off from current assignments for the next week. HOLDEN will act as your handler for this mission.
The Gate 9 crew has a new lead on an Ideal base in the Southwest, a former Ideal-centered town called Idealville. However, the town has a dark secret in an abandoned mine just out of city limits. The town’s economy is booming, so it seems everyone is in on it, but what exactly is the scam and more importantly can our intrepid heroes discover it and still make it out alive?
The Gate 9 crew has a hot new lead to check out: an alien dimension filled with incredible technology. It turns out to be a memory library that contains seemingly an infinite amount of knowledge. It may also be a trap that could doom humanity. There’s also an Egyptian temple for some reason. Find out what happens when base raiders deal with out of context problems!