In the decades before the Civil War, runaway slaves found refuge in the Great Dismal Swamp, an enormous expanse of forbidding wilderness on the border between Virginia and North Carolina. They were constantly pressed between the danger of capture and the extreme challenges of material survival in a landscape where even stone and metal were rarefied resources. To this day, only faint traces of their lives and communities can be found deep within the swamp. For one group of new fugitives in the 1850s, their struggles in the swamp are further complicated by a dark force offering an easy way out of their desperate circumstances. What will they choose to do with their hard-won freedom? Ethan adapted the Red Markets system for this scenario, adding some cosmic horror elements (as if economic horror weren’t bad enough). Check out technicaldifficultiespod.com for more!
Civil War Cthulhu returns – now in the new Call of Cthulhu 7th Edition! Soon fter the Battle of Gettysburg, the Union decides to honor its fallen with a new national cemetery. But the task requires the disinterment, identification, and reburial of over 3,500 decomposing corpses from the battlefield. When rumors begin spreading of some irregularities in the project, President Lincoln summons a special group of investigators to discreetly look into things. But how wisely has he chosen his agents?
And check out Ethan’s other actual play podcast: ! They’ve got a Red Markets beta campaign, their own sessions of the Civil War Cthulhu games, Eclipse Phase, and more!
News: Why were we gone for so long? Read this for more info. We are now on a new web host, so hopefully, everything will be smooth sailing from here on out.
Amidst the chaotic guerrilla warfare of Civil War Missouri, a small force of Union militia troops is tasked with carrying out General Order No. 11, the expulsion of all civilians from four counties on the Kansas-Missouri border. But each soldier has his own motivations, not all of them noble. When they encounter some unusual opposition, their commitment to their mission, their unit, and even their sanity will be tested.
This is an early playtest version of this scenario, and also Ethan’s first time running Trail of Cthulhu.
At the end of the Civil War, two wounded Confederate veterans stumble through the wreckage of central Georgia, trying to get the passes they need to safely return home. When they arrive at an abandoned Union garrison at a remote plantation, they soon realize that there may be worse things than Yankees lurking in the wake of Sherman’s march, and their war might not quite be over. Or maybe they’ll just find gold and get rich. That happens a lot in Call of Cthulhu, right?
This game was played after hours at Fear the Con 7. We started in the hotel lobby, and in the middle we had to move to a different (and much creepier) hotel. This is a very early playtest draft of the scenario, which has since been improved considerably.