This episode brought to you by Viktor Engvall, a RPPR fan and Killsplosion contributor. The intrepid Firewall team has made their way to a secret aerostat on Venus called Cloud 9. A war has broken out on the station between Pax Familia and the owners of Cloud 9. The Firewall agents must navigate the unstable station, armed psychopaths at every corner, deadly traps and other threats in order to learn the secrets of the station.
In this episode the heroes of New Arcadia face two challenges: the Crystal Children and the occult mystery in Fiddler’s Green. The cult known as the Crystal Children is led by a powerful metahuman with a unique ability that makes direct confrontations with him impossible. How will they bring this elusive foe to justice? When the other heroes delve into the mystery of the ghost lights of Fiddler’s Green, they find a dire plot that must be stopped. However, this is easier said than done.
This scenario was played with the excellent ultra-rules-light game, Cthulhu Dark. Download the free PDF and try it out yourself!
In a small town in the Midwest, things are about to change. A priest has turned to desperate measures to see his wish come true: to see the bible brought to life. Unfortunately, when the priest resorts to using a ritual in a book of the occult to make his wish come to life, bad things happen. Find out in this scenario what happens when the bible is literally made true as interpreted by Yog Sothoth!
In this episode, the heroes of New Arcadia continue their war against the Syndicate. They discover a weapons manufacturing facility hidden in the city controlled by the Syndicate. The heroes must figure out a way to get inside the facility and destroy the machinery before the Syndicate thugs stop them. They also learn more of the Syndicate’s structure, leadership and plans. What dark mysteries will they uncover? Find out in this double length episode!
In the conclusion of the RPPR Dark Sun campaign, our heroes find themselves under siege. Desperate villagers attack them while their erstwhile allies are as dangerous as ever. How will they get out of the antlion’s pit? Find out in this last episode of Dark Sun!
A note: We stopped playing Dark Sun shortly after this session for various reasons – one of them being burned out on fantasy. So, we switched to Wild Talents. I find it unfortunate that there will be no resolution but perhaps that is fitting given the nature of Dark Sun itself.