The Gate 9 team needs to check out a recently discovered base. It has a vast menagerie of genetically engineered fighting animals conditioned to obey the orders of the adolescents that capture them and use them for pit fighting. It’s been sealed off since Ragnarok, so no one knows how bad it’s gotten since then.
Trey and Saul each have a goal that takes them to the New York Underground and the rest of the crew tags along. Trey wants an Ideal Teleporter to upgrade the Brass Door. Saul wants to consult with Charon, the mythical ferry keeper and possibly the most powerful supernatural being on the planet. Between shrink rays and wandering ghouls, both team members have their work cut out for them!
The Gate 9 crew find themselves in the middle of the civil rights for non-humans struggle. A massive rally is being held in Chicago, near the Brass Door and the team must do what they can to prevent any violence from breaking out. The government wants to stop or discredit the protestors, of course, but countering them without getting out a public fight is easier said than done.
The Gate 9 team is heading into space! Well, Mars, to be more specific. After figuring out how to operate an Ideal teleporter, the team can now access a hidden base on the red planet. Of course, the Ideal had their own secrets to keep and some of the darkest ones are on Mars. What will the team find and how will they deal with the base’s current inhabitants? Because an abandoned Martian base is never fully abandoned…
A group of bar buddies discover that one of their friends has radically changed his life and seems to be an abusive relationship. They investigate to see if they can help him out of the relationship but soon learn that things are not as they seem. The friend has delusions of another girlfriend, a perfect manic pixie dream girl, while a shady barfly knows too much about the dark secrets behind what’s going on. Four men plunge into the occult underground without knowing what they’re doing or exactly why.