The Hunting Pack’s quest to unite the tribes continues! Diplomacy must finish the job that war began but the mercenaries may not be up to the task. Persuading cannibal sorcerers to change their ways peacefully requires either the most talented negotiators in history or perhaps the invention of a new societal ritual. Blood yams, anyone?
The Hunting Pack has been charged with guiding a new civilization, but before they can help the people of Nagalisitu, they must survive the court of Daryl the Squinty-Eyed! The angry king has arrested several members of the Pack for dereliction of duty. In order to survive, they must win a court battle against an old nemesis. Can they survive a naked trial?
Mysterious slavers attack the camp of the Hunting Pack, a small mercenary company. The leaders of the mercenaries chase after the slavers, trying to rescue their followers. The slavers ride unnatural monsters and wield strange weapons, which none of the mercenaries recognize. When the mercenaries tracks down the slavers, they find a strange portal in a cave in the middle of a swamp. A hidden world awaits the Hunting Pack and the chance to change history forever.
Delta Green has an unusual asset, a person who can provide vital information on any number of investigations. She is a volatile asset though, so keeping her…intact requires work on the part of Delta Green. But when she reports on a potentially cataclysmic threat, a cell of agents is dispatched to investigate a small community in Maine to find the threat. This scenario is taken from Fear’s Sharp Little Needles.