A group of private investigators in the 1970s are hired to look into the new members of an exclusive country club. They have wealth, power, stolen art, and connections to organized crime. They also have sinister plans. The investigators will face everyone from low level street gangs to a conspiracy they never would have imagined…at the Country Club.
The Gate 9 crew has a new lead on an Ideal base in the Southwest, a former Ideal-centered town called Idealville. However, the town has a dark secret in an abandoned mine just out of city limits. The town’s economy is booming, so it seems everyone is in on it, but what exactly is the scam and more importantly can our intrepid heroes discover it and still make it out alive?
A new group of takers has formed in the enclave of Trabajo, looking for work. A client in the Recession wants them to retrieve a painting, Thomas Eakin’s “Cowboy Singing” from a museum in Denver. Venturing into the heart of a city is never easy or safe, but the pay is worth it.
This is the first of three games I ran in different systems, linked by famous paintings, a triptych if you will. Enjoy!
The Gate 9 crew has a hot new lead to check out: an alien dimension filled with incredible technology. It turns out to be a memory library that contains seemingly an infinite amount of knowledge. It may also be a trap that could doom humanity. There’s also an Egyptian temple for some reason. Find out what happens when base raiders deal with out of context problems!
Wendy is calling in some favors. Four men owe Wendy big and they have to repay it by doing a small job for her. Saying no is not an option. The job itself sounds pretty simple. Retrieve some cookies, a cake, and a video recording of a failed cooking show shot just outside city limits. Of course, it won’t be that simple. It seems the debtors have some competition, occult groups willing to kill for the baked goods. Join us for our first game of Unknown Armies!