I’ve seen Minmaxers, like the Power gamers that you’ve seen. But you have no right to call me a railroader. You have a right to quit the game. You have a right to do that, but you have no right to judge me. It’s impossible for words to describe what is necessary to those who do not know what GMing means. Edition Wars! Killer GMing has a face, and you must make a friend of Invincible NPCs and unbeatable traps. Horror and moral dilemmas are your friends. If they are not, then they are enemies to be feared. They are truly enemies…I watched a flail snail crawl along the edge of a vorpal sword. That’s my dream. That’s my nightmare. Crawling, slithering, along the edge of a +5 magical weapon . . . and surviving.
The deeds of the Fiendish Four have gotten a lot of attention, which has led to challengers coming into town. A group of superheroes called the Brands of Justice have rolled into their turf, looking to pick a fight with our devilish protagonists. What is their real agenda? How can the Fiendish Four defeat an experienced group of superhumans? This is on top of the usual challenges of parenting, teaching, and keeping the school running while leading a secret double life.
The Fiendish Four have secured their turf from rival villains, but a new threat may doom Brighter Futures Academy. A horde of zombies marches on the school! Who is behind the shambling undead and what can the defenders of Brighter Futures do to find and stop them, all while protecting the students and faculty? The villains have learned how to cause mayhem and inflict massive collateral damage, but sometimes that isn’t the right answer, even when it comes to zombies.
In a distant world where all land is the skeleton of a giant or manta ray, a group of bold adventurers are out looking for trouble. It doesn’t take long for them to find it. An invasion from the Manta Ray island pits our heroes against monstrous spiders and other threats. In order to delay the invasion, the heroes undertake a risky mission into the depths of the underground. Will their heroism be enough to save the day? Find out in our first session of Dungeon World!