Years ago, a group of civilians were caught in a battle between superheroes and villains. These hapless bystanders were temporarily transformed into mindless monsters at gate 9 of an airport. They were turned back into normal humans, but their lives were never the same. Now, the government is poised to remove their civil rights because they are technically registered as non-humans. However, they are given a lead on a potential source for superpowers. If they gain powers, perhaps they can use them to erase any evidence of their past. Learn what happens when the survivors of Gate 9 are given a chance to take fate into their own hands…
Synopsis: A long-retired agent died four days ago. Delta Green has tasked a team to make sure he didn’t leave any deadly secrets behind. The simple task turns dark when the agents find out he has an isolated cabin outside of the city, with secrets he didn’t tell anyone. What lurks beneath?
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Synopsis: The second Beast, Alloy, is a massive flying war machine capable of destroying any fleet in battle. In order to fight it, the Explorer Knights must unite three powerful kingdoms into a military alliance. Each kingdom has its own unique problems which must be resolved before they will agree to an alliance. From solving economic bubbles to strategic marriages, the knights are willing to do what it takes to stop Alloy. But, even with their combined might, do they stand a chance against the ancient fortress?
Enter the graveyard of doomed ships. Experienced seafarers know better than to risk the dangers of the Stranglesea: that terrible place where castaways cling to existence in the rotting hulks of trapped ships, and deadly creatures feast on the unwary.
Now a band of adventurers must enter the Stranglesea and attempt to rescue the enigmatic engineer Inigo Sharpe from his imprisonment. But Sharpe is both more and less than they were prepared for — and the forces of an enemy icon want him for their own sinister purposes.
The Strangling Sea is a seafaring 13th Age Roleplaying Game adventure by Robin D. Laws for a party of 4-6 1st-level adventurers.
The RPPR group took a shot at it. Results will surprise you!
The vigilantes have seen a vision of their own deaths, but perhaps fate is not inevitable. Two men may be able to save them. One, a vicious Russian crime lord and the other is a strange American only known as Richard.Each is surrounded by armed goons of course. Can the vigilantes fight fate or will they find out that living by the mask always results in dying by the mask?