Sara and Marc join the “campaign” as the agents of the Kingdom of Skull. General Noxia Thackarry orders our intrepid heroes to recruit the Palm Pirate fleet for a mission to cut Manta’s supply lines, but how much are they will to sacrifice for their corpse-y homeland? Bone cannons, stabtopuss, and halfing gladiatorial fights all await in this high seas episode of The Colossus Archipelago!
The conflict between the Fiendish Four and the Brands of Justice heats up! Taking down a group of hardened corporate-backed ‘heroes’ will take every bit of cleverness the Four can manage. Finding out their weaknesses and secrets and setting up an ambush to take them down might work, but only if the team can pull it together. Given the track record of the Four, it may be too much for them to handle. On the other hand, chloroform is an awfully useful substance…
I’ve seen Minmaxers, like the Power gamers that you’ve seen. But you have no right to call me a railroader. You have a right to quit the game. You have a right to do that, but you have no right to judge me. It’s impossible for words to describe what is necessary to those who do not know what GMing means. Edition Wars! Killer GMing has a face, and you must make a friend of Invincible NPCs and unbeatable traps. Horror and moral dilemmas are your friends. If they are not, then they are enemies to be feared. They are truly enemies…I watched a flail snail crawl along the edge of a vorpal sword. That’s my dream. That’s my nightmare. Crawling, slithering, along the edge of a +5 magical weapon . . . and surviving.
The deeds of the Fiendish Four have gotten a lot of attention, which has led to challengers coming into town. A group of superheroes called the Brands of Justice have rolled into their turf, looking to pick a fight with our devilish protagonists. What is their real agenda? How can the Fiendish Four defeat an experienced group of superhumans? This is on top of the usual challenges of parenting, teaching, and keeping the school running while leading a secret double life.