As you know, we only play serious, grim, and dark role playing games, so we have continued this legacy with a daring indie storytelling game of a moose and squirrel hunted by a rogue government assassin and a femme fatale. Find out the truth behind the secret of the ‘jet fuel’ that some are willing to kill to get.
You spot a man who obviously does not belong in Denver. His leather jacket and jeans are clean and mended, and his beard is neatly trimmed. More than this, though, is the dangerous grace with which he glides across the ground. Even relaxed, he looks as though he is ready to lash out with deadly blows. His brows are knit with concentration and he never ceases scanning every-thing around him, up and down and side to side. His presence screams deadly competence; you see people move out of his way as he approaches. Far out of his way.You also see the man is a walking arsenal. He has knives strapped to both calves and one forearm, a sword at his hip, a bow and quiver across his back, and a pistol in a holster which slaps quietly against his right thigh as he walks. His pockets bulge with gear, and probably ammunition. He carries his bedroll and the rest of his gear in a dufle, ready to drop out of the way the instant a fight is about to break. Even the bandits who skulk ready to pounce on anyone who might have something of the slightest value, shy away his penetrating gaze and run away if he changes direction towards them.
I’ve seen Minmaxers, like the Power gamers that you’ve seen. But you have no right to call me a railroader. You have a right to quit the game. You have a right to do that, but you have no right to judge me. It’s impossible for words to describe what is necessary to those who do not know what GMing means. Edition Wars! Killer GMing has a face, and you must make a friend of Invincible NPCs and unbeatable traps. Horror and moral dilemmas are your friends. If they are not, then they are enemies to be feared. They are truly enemies…I watched a flail snail crawl along the edge of a vorpal sword. That’s my dream. That’s my nightmare. Crawling, slithering, along the edge of a +5 magical weapon . . . and surviving.
Not all skills in Call of Cthulhu are created equally, but this scenario totally justifies the existence of the red-headed stepchild of skills, Operate Heavy Machinery. Marvel at how a group of intrepid blue collar workers fight off the horrors of the mythos through the clever and frequent use of heavy machinery.
Also, as a special bonus for the few of you who actually read the comments, listen to this previously unreleased AP of Fiasco with RJ And Cody!