Cortez has a crisis of faith as the expedition discovers the presence of old gods in the New World. While some counsel Cortez to remain faithful, others care more about their own agenda. Learn more about the New World before the colony arrived in the second Gaiden game.
I picked up Greg Stolze’s Film Noir inspired game, A Dirty World at Gencon this year and ran it for the first time recently. Inspired by material I had read from Reefer Madness about the meat packing industry and a recent article in Wired about Picher Oklahoma, I whipped up a quick neo-noir scenario based on a Superfund buyout. The players find themselves opposed to each other as everyone wants the land for their own reason. The small town of Arcadia Kansas is about to become a very dangerous place…that is you want in on the buy out.
The grimdark world of Athas is not one for the weak or foolish. The gods are dead, water is scarce and civilization is ruled by evil immortal sorcerer kings. A group of disparate wanderers and vagabonds find themselves drawn together by a cursed artifact while on a caravan bound for the city state of Tyr. But even in the relative safety of the city, they cannot pull away from the artifact and mysterious forces that seek their destruction. This episode combines the first two sessions of the new RPPR Dark Sun campaign.
You made this possible: Aaron’s first convention game of Call of Cthulhu. He’s ran Tom’s Divine Fire scenario. Prisoners stuck in a remote Nazi science camp are forced to work together to survive the winter weather and inhuman monsters. Can the boy scout Aaron give the scenario a proper run? Listen to find out!
Another foray into Call of Cthulhu with Tom at the helm. A 1920s scenario set in New York City, Aaron and I play investigators looking into a strange series of events. Let’s just say unpleasant forces at at foot. I play a morally dubious legbreaker and former anarchist while Aaron plays a highly moral doctor as we delve into the secrets of room B12.