13th-Age-combatA short distance down the coast from the mighty city of Horizon, the town of Eldolan has its own problems. Students of the town’s three rival wizard schools constantly feud and create trouble for the town guard, the Silver Shields, who must clean up the wizards’ messes. The Council of Mages—who truly rule the town—involve themselves with stints of political one-upmanship that keeps any true political progress from moving forward. And rumors of people going missing have been on the rise, keeping the common folk close to the magically lighted streets when they go out at night. But a darkness has been growing in Eldolan, and those who seek old power have set plans in motion to remind everyone what true fear is.

The RPPR crew tackled Shadows of Eldolan but it took more than one session to complete. The finale will be posted on the 20th. Enjoy!

EP_Rimward_Xiphos_MarkMolnarThe Ultimates chapter begins! The Firewall agents have tracked Loren Kristol to Xiphos, the home of the Ultimates.Fortunately, they have a way to infiltrate the secure facility by posing a new Ultimate recruits during the annual Olympic festival. Thousands of Ultimates travel to Xiphos to compete and celebrate. During the festivities, the team has a chance to learn what Kristol got from the Ultimates and where he is. Of course, they must remain undercover and that means they must compete in the Olympics. The festival has many games and contests, including highly unorthodox ones, including a deadly tea party.

macbeth_by_dievegge-d4n8gl3The Play’s the Thing is an indie RPG about retelling Shakespearean plays as a collaborative effort between players. Caleb ran a session of it, using Macbeth as the play. We had a full group of players as we entered the Scottish moors, waiting for news on the war. Also, Inverness is a bouncy castle. There’s not much else to say, is there? Check out the art based on this episode on our Patreon!

Magpie Games has given us a coupon code for The Play’s The Thing. Get 20% off your order of a print + PDF combo of the Play’s The Thing with the code RPPRAP at http://www.magpiegames.com/product

pew-pewThe Firewall team has cornered their target, Loren Kristol, but they must catch him while Extropia descends into chaos! A powerful hacker is waging war against Nomic, the legal AGI, and the entire habitat is now a battlefield between confused citizens, hacked security bots, and paranoid mercenaries. Meanwhile, Loren Kristol has revealed himself and is on his way to escape with a number of Iktomi/hybrid morphs in his possession. The team must find and stop him before he gets away. Loren has a few tricks up his sleeve though. The exciting conclusion to the Extropia chapter is here!

repairThis is the thing that troubles me, for I cannot forget Carcosa, where black stars hang in the heavens, where the shadows of men’s thoughts lengthen in the afternoon, when the twin suns sink into the Lake of Hali, and my mind will bear forever the memory of the Pallid Mask. I pray God will curse the writer, as the writer has cursed the world with this beautiful, stupendous creation, terrible in its simplicity, irresistible in its truth — a world which now trembles before the King in Yellow.

(The adaptation of the story into RPG format is available from Pelgrane Press)