Melissa took the reins as GM for the first time and used the Trail of Cthulhu rules to run an Agatha Christie style mystery. Stability was replaced with sensibility – act out of character for a proper English person and risk losing sensibility! At any rate, a young woman has been murdered at Brighton Lodge and all of the guests are confined to the resort until the police can finish their investigation. A group of curious guests band together to find the real killer, because the arrested suspect is clearly not the real murderer. Can you figure out who the culprit is?
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In an antiques shop in North London, there is a box. Inside the box is an ancient creature, seeping through into the world. It will show the Investigators the universe as it really is. The Rending Box is the final Purist adventure for Trail of Cthulhu. The previous scenarios, The Dying of St Margaret’s, The Watchers in the Sky and The Dance In The Blood have hinted about an immense, fecund creature, spawning beneath the soil of the Lake District. In The Rending Box, the Investigators see that creature. Indeed, they may discover everything: the patterns behind the universe, the monsters older than time, the secrets that break your mind. And all they need to do is open a box.
This is the fourth and final installment of the Final Revelation. Can the secrets learned by the Friday Group find the source of the upcoming apocalypse and stop it? What is the Final Revelation? Find out in the campaign finale!
In a forgotten corner of Northern England, between the rolling hills and tranquil dales nestles a village plagued by terrible secrets and subterranean horrors.
Every 119 years the village of Manesty is torn apart, its inhabitants massacred. It happened in 1697. It happened in 1816. Now it’s 1935 and horrific events have been set in motion. Swimming through the soil beneath the village are loathsome creatures waiting, impatiently, to rise above the earth and reclaim the land they believe is theirs and kill anyone who stands in their way, including the Investigators.
However, as with all the best Mythos adventures, not all is as it seems. The Investigators must uncover the mystery that has killed many and doomed others in the tiny village while struggling to keep their lives and the last vestiges of their sanity intact.
The Friday Group continues their investigation by delving into this matter. Even if means averting the apocalypse, will it be worth the cost?
The Friday Group continues their investigation into the supernatural. They uncover documents related to an avian threat that another group of investigators tried to tackle. A madman feeds the birds, paranoid they are watching him. Later, the same strange birds stare from the rooftops, warping the laws of physics and chemistry. And, when the Investigators dissect one of the creatures, they find something monstrous inside.
Synopsis:The Final Revelation gives your Investigators the opportunity to play through a Purist campaign set in the United Kingdom of the 1930s where there is no escape, no comfort and no salvation when faced with the Mythos. Your Investigators are powerless and insignificant; your only choices death, insanity or a quiet life with a shattered mind In the first part of this mini-campaign, a group of scholars investigates the history of a remote Scottish island of St Margaret’s. They find a record of death and madness, as a group of investigators sought out a missing friend on the island. What they found was something far more sinister than they ever imagined.