The epic conclusion to Adam Scott Glancy’s World War 1 Call of Cthulhu scenario, featuring all of the players except Shane Ivey. The players have learned that the rescued orphans have been taken by a mysterious group. Who can they trust and what can they do to save the children and put a rest to the ancient evil that dwells on the island? Find out in U-Boote Heraus part 2!
U-Boote Heraus! Part 1 of a Call of Cthulhu scenario
Run at Gencon 2009 by Adam Scott Glancy of Pagan Publishing
U-boat warfare in World War 1 was a grim, grisly affair but one crew will find themselves embroiled in a struggle far darker than the war to end all wars. What secrets does the strange cargo ship with its odd crew hold? How do you use a potato masher grenade? What does a Maxim machine gun do to a rowboat full of sailors? Find out the answer to some of these questions and more with part 1 of U-Boote Heraus.
Please note that this is an epic scenario and the first part is about five and a half hours.
This podcast focuses solely on recorded tabletop RPG sessions, mostly recorded by Ross Payton, co-host of Role Playing Public. We play everything from popular classics like Dungeons and Dragons or Call of Cthulhu to indie hits like Monsters and Other Childish Things. If you’re a fan of RPGs, give us a listen!