4E Dungeons and Dragons – The New World Campaign Game 20: I’m on an (air) ship

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In this episode, the Water Barons enlist the aid of a rival adventuring party, the Ironhearts. The Ironhearts have an awesome air ship and the players use it to scout Cortez’s army marching on the colony. Of course, there’s a slight complication or two from this foray…Find out what gets in their way and learn of the prophecy to defeat Cortez’s horde!

Special thanks to Ean Moody for the art!

World of Darkness: The Arcadia Signal

google Beksiński The town of Arcadia has a unique boogeyman, the Signal. Since 1947, a weird voice can be heard only at a certain house, currently owned by Winslow. The voice claims to be an alien and seems almost omniscient. It is written off as a trick, a type of stage magic. A few months ago, one teenager killed two of his friends then himself in Arcadia. It was officially blamed on drugs. However, the teens had recently visited the House and listened to the Signal. This attracted the attention of the Paranormal Exploration Society, a group of amateur ghost hunters. What is the truth behind the signal? Find out in the Arcadia Signal!

4E Dungeons and Dragons – The New World Campaign Game 19: Let’s make a deal (with a Vampire)

Hey baby let's make a deal The dungeon delve in the colony’s sewer continues! Watcher makes a deal with Bodica, leader of the vampires, an action that may prove to be problematic in the future. There’s also a nasty battle with a flesh golem and all kinds of craziness. Listen to get all the gory details!