My reaction to Aaron's actions
Goddamnit Aaron what are you doing

Another foray into Call of Cthulhu with Tom at the helm. A 1920s scenario set in New York City, Aaron and I play investigators looking into a strange series of events. Let’s just say unpleasant forces at at foot. I play a morally dubious legbreaker and former anarchist while Aaron plays a highly moral doctor as we delve into the secrets of room B12.

Let's talk this out
Hello I am a reasonable minotaur. Let's talk about this.

Finally! A proper dungeon crawl for the water barons! Our brave heroes descend into the sewers below the colony to deal with a group of vile vampires with dark plans for the poor colonists. So our heroes disguise themselves as slaves to sneak by the guard. However, the plan changes when they confront a wandering minotaur guard. Words cannot describe how the ensuing negotiation works out. You have to listen to find out.

Candlewick Manor At Dragoncon 2009, Ben Baugh, the author of Monsters and Other Childish Things ran a session of his campaign, Candlewick Manor, an orphanage of kids with creepy supernatural gifts. Think the X-men as written and drawn by Edward Gorey. There’s monsters of course, but they are a bit more reclusive and friendship must be earned. I was lucky enough to play, along with Shane Ivey and two other players. This session begins with a tutorial on the One Roll Engine, so if you were curious about how it works, check this AP out.

ALL OTYUGHS MUST GO The war between the Water Barons and Cortez’s horde continues, but this episode will be infamous for one scene where Locke hires some goblins to build a fortress for new ogre allies. The salesmanship of Balgron the Fat, the goblin chieftain is legendary and for good reason. He will sell you anything, even an otyugh if that’s what you need. Why the players need an otyugh…well that’s complicated. Just listen in and find out just how depraved the Water Barons get. This is a prime example of ‘gamer logic’ the crazy dream logic that gamers use to justify their insane actions in-game.

A scenario from Mysteries of Mesoamerica from Pagan Publishing, it is described as “a legend around Pagan Publishing. Playtested again and again, the scenario gained the nick-name The Boneyard.” A group of archeologists check out a fabled Mayan site only mentioned in a dead explorer’s notes. Run as a pick up game at Gencon 2009, I run the scenario for Greg Stolze, Shane Ivey, James Knevitt, Tom, Aaron, and Andy. Find out who lives and who dies in this aptly named adventure!

We had a blast with the scenario and if you want to run it, pick up a copy of Mysteries of Mesoamerica. Great art, writing and more!