Laser Chainsaw, a notorious criminal, is gunning for the Oddballs! It turns out that the Oddballs have inadvertently framed him for their many space crimes, so he has come to seek vengeance on them. Outwitting the deadly (and aptly named) criminal will take all their cunning and a bit of luck.

The Oddballs need to retrieve an artifact from a dangerous cult of mutants. After finding the cult’s lair, they’ll need to navigate a dark underground maze without lights because the mutants don’t need light. Simple enough right? Too bad their other enemies are starting to catch up with the Oddballs…

The Oddballs are working for robots! The Conclave, a secretive faction of free-willed robots, wants their help on a factory planet. The Oddballs will have to infiltrate past tight security to accomplish their goal, but surely they can pull it off without blowing things up. Or not!

The Oddballs are hired to steal an artifact from a dangerous cult. Fortunately the cult is looking for a crew to transport the artifact to one of their allies. So the Oddballs need to gain the cult’s trust and take their job before they can accomplish their real mission. Just another day for the weirdest group of smugglers in the galaxy!

A crew of smugglers, hustlers, mercenaries, and eccentrics need credits to survive. They specialize in the jobs other crews won’t take because they’re too weird. If you need a team to deal with strange alien artifacts, bloodthirsty cults, or unknowable mysteries, then you call The Oddballs.