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Scum and Villainy: The Oddballs – Episode 1

A crew of smugglers, hustlers, mercenaries, and eccentrics need credits to survive. They specialize in the jobs other crews won’t take because they’re too weird. If you need a team to deal with strange alien artifacts, bloodthirsty cults, or unknowable mysteries, then you call The Oddballs.

Threadbare: Off to See the Clockmaker

Once upon a time, there were humans who built toys and a great many other things. The humans are now gone, but the toys remain, now magically animated by some mysterious force. A trio of three toys has set off to see the Clockmaker, who is said to be able to repair any defect in any toy. It will be a long journey but the toys will risk everything to see the Clockmaker!

Magical Fury: Dagashi – Episode 4 – Salt

The city is under complete lockdown as the Ground Self Defense Forces secure Tokyo, quarantining all women between the ages of 15 and 35. Shadow monsters have grown to impossible sizes, feeding off the chaos and despair of the panicked citizens. With only a handful of magical girls left, the last seal locking away “The Beast” is weakening. This is the moment the girls have been preparing for: one last chance to save the world, as they risk everything—friends, family, girlfriends—in a desperate shot at freedom.

Download a desktop wallpaper of all 4 magical girls on the RPPR Patreon!

Magical Fury: Dagashi – Episode 3 – Bitterness

Panic is slowly building in the city as the destruction surrounding the magical girls takes its toll. As battles that once were confined to time-stopped arenas spills out into the real world, our heroes can’t quite find a chance to breathe. Reeling from the disastrous consequences of pushing themselves to the limit, the magical girls struggle to hold together their mangled physical forms. Will the growing conflict bring the three women together, or become a wedge that drives them apart? Forget about stopping “The Beast” — will they even live long enough to see the start of the final battle?

Monster of the Week: Cobra-Matic

A group of dedicated protectors has been hunting down a collection of cursed artifacts. The latest is a record player that summons monsters based on the music played in it. When an unlucky radio DJ tries it for a spin, it unleashes hell upon a small city. Can the team find the artifact before it’s too late?