Designed as the ultimate daycare center, Las Vegas’ Sucrose Park looks after thousands of kids while their parents gamble away their college tuition in nearby casinos. A corporate wonderland of rides, ball pits, arcades and the mascot CoolRat await. Too bad the owner of the park never wants anyone to leave. Ever. Instead, when the parents come to pick up their kids, a robot duplicate is given to them and few parents notice the difference. After all, they’re too concerned with how much money they just lost. The players discover that the owner is a monster who decided that it couldn’t be friends with just one kid, it had to be friends with all children. All the neon lights and laser tag arenas can’t hide the fact that Sucrose Park is a prison. It’s time to break out.
The Kingdom of Oz is in peril! The Wizard and Dorothy have long since abandoned it and a new ruler is needed before it falls apart. But there’s only one person capable of uniting the kingdom…the Wicked Witch of the West. The players must brew her back to life with a magic ritual and figure out how to change her so she’s a bit more suitable as a ruler. In order to do this, the players must go on a quest and figure out what makes a worthy ruler. Find out what they wind up doing in this one shot I ran at Dragoncon 2009.
At Dragoncon 2009, Ben Baugh, the author of Monsters and Other Childish Things ran a session of his campaign, Candlewick Manor, an orphanage of kids with creepy supernatural gifts. Think the X-men as written and drawn by Edward Gorey. There’s monsters of course, but they are a bit more reclusive and friendship must be earned. I was lucky enough to play, along with Shane Ivey and two other players. This session begins with a tutorial on the One Roll Engine, so if you were curious about how it works, check this AP out.
I am currently writing a campaign for Monsters and Other Childish Things, themed around a summer road trip around the USA to save the world from an evil cult. A group of kids with their monster friends must fight the bad guys at many different places including Pastoral Manor, a quaint New England farm with a unique quirk: every animal on it is intelligent and can talk. Of course bad things are brewing there as a rabbit is leading a revolt against the human owner of the farm. What is the evil cult up to and what side should our heroes take? Find out in the first playtest of Pastoral Manor!