Damn the Man, Save the Music! is a game about making a last-ditch effort to save something you love. Play a ragtag group of underachievers, overachievers, street philosophers, and lovestruck artists united by one cause: to rescue your local record store from the oppressive hand of The Man… and to keep the music playing.

This episode features music from the Noise Arch collection: intoczecated and Radiante. This is freely available music from the 80s and 90s, so feel free to download and listen to it.

 

A prison transport ship malfunction and crash lands near a remote island. The only three survivors are two prisoners and a single marshal. After they find multiple corpses on the beach, ripped apart by an unknown being, they realize they must work together if any of them are going to escape. But first, they must learn the island’s secrets, which may be more deadly than they could imagine.

A group of shadowrunners has been contacted by Clarabelle (aka Wolf Knight) on a juicy lead. A secret lab has been shut down for unknown reasons, seemingly abandoned. It’s locked down but still full of valuable loot, like computer servers, and research data. Of course, something triggered that shutdown, but nothing that a team of shadowrunners can’t handle. Trust me.

If you enjoy Bridget as a GM, check out her work on Patreon!

A pair of sharpers are hired to rescue the heir to a corporate fortune. The problem? He’s been kidnapped and enslaved on a mining planet. Finding one man among countless damned souls may be impossible for some, but these two mercenaries live for the challenge. Find out what happens in our first game run in Synthicide, a new sci-fi RPG available now!