The Gate 9 crew returns to the Aral Sea to recover an alien weapon of mass destruction. Different factions control the region now, one seemingly themed after post-apocalyptic fashion trends, while another uses inspirational business advice as its basis. All use whatever means they can to give themselves superpowers. Retrieving the alien weapon without letting it fall into a faction’s control will prove difficult.

The Gate 9 crew needs mystical artifacts as part of their mission to save the world from an ancient evil. Many powerful artifacts were kept in a vault hidden in a magical realm far from Earth. The heroes must travel to the vault, overcome its traps, and defeat the guardian within. Sometimes victory is achieved through cunning and not brute strength, a lesson the heroes may have to learn…

The Gate 9 crew heads to Hawaii to fight the cult of Logos. Specifically, they need to find the leader who knows the details of Logos’ ascension ritual and get him to reveal it to them. That won’t be easy. The cult has a compound built from a UFO, alien guards, high tech weapons, and more. But the Gate 9 team has a few tricks up their own sleeves..

The Gate 9 crew must travel to an fantastical realm in another universe as part of a larger quest to save the world. They must contend with strange monsters, such as a mechanical dragon, and the spirits of the unquiet dead. Even once they reach their goal, will they be able to reach the heart of the labyrinth?

In order to fight the cult of Logos and the Crystal Children, the Gate 9 crew must secure a powerful occult artifact before either side seizes it. Doing so without outside help may be impossible, so who will the crew turn to?