DRACULA HAS TOO DAMN MUCH GOLD. Also he’s been kind of a jerk lately, what with the blood drainings and whatnot. So a group of peasants march on his castle to deal with him once and for all. They hope their superior numbers will result in victory, jamming death traps with their corpses, and overbearing any guardians. But before they slay Dracula, the peasants hope to loot the castle and thus gain a way out of the grinding cycle of peasant life. Of course, between the traps, monsters, and ancient artifacts held in the castle, who knows what will happen? Let the carnage begin!
Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet.
But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul?
An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure!
A group of adventurers awaken in a stony tunnel with no memory of how they got there and soon realize they are trapped in a dungeon filled with strange puzzles and vicious monsters. They have no choice but to explore the dungeon and try to find a way out. Talking animals, grimlocks, and bottomless pits stand between the group and freedom. Dare they delve the Demented Dungeon? Find out what happens in Anne’s first game as GM in this one shot!
In our very first game of 5E Dungeons and Dragons, Sean tries GMing for the first time! Fortunately, this turned out less train-wreckish than the Haunting. After a long war, a formerly powerful nation struggles to rebuild. The switch from monarchy to a republic form of government has also raised tensions between the various political factions. In other words, this is the fantasy Weimar Republic. The new government has appointed a group of troubleshooters to find and capture a dissident leader. Can they find their man? Will he go quietly? The answer is no, we’re playing Dungeons and Dragons, not Dungeons and non-violent solutions to our problems. More background info on the game’s setting is available here.
The journey of Xin’s Crows is at an end. The assassin must reclaim his cult from a corrupt leader and the remaining Crows agree to help with the final assault. First, they must find the new temple for the death cult and only then can they begin the fight. Are the Crows ready for their last battle as a group? Can the faithful assassin make the right decisions? What about the ex-gladiator? Find out the final destinies of every Crow in the Fortunes of War!