Another foray into Call of Cthulhu with Tom at the helm. A 1920s scenario set in New York City, Aaron and I play investigators looking into a strange series of events. Let’s just say unpleasant forces at at foot. I play a morally dubious legbreaker and former anarchist while Aaron plays a highly moral doctor as we delve into the secrets of room B12.
A scenario from Mysteries of Mesoamerica from Pagan Publishing, it is described as “a legend around Pagan Publishing. Playtested again and again, the scenario gained the nick-name The Boneyard.” A group of archeologists check out a fabled Mayan site only mentioned in a dead explorer’s notes. Run as a pick up game at Gencon 2009, I run the scenario for Greg Stolze, Shane Ivey, James Knevitt, Tom, Aaron, and Andy. Find out who lives and who dies in this aptly named adventure!
We had a blast with the scenario and if you want to run it, pick up a copy of Mysteries of Mesoamerica. Great art, writing and more!
Guarding a mall is a strange assignment for a cell of experienced Delta Green agents, especially with the heavy machineguns, body armor and other tactical equipment they’ve been given. Yet as they fight off murderous gangs and encounter unexplained sounds and sights, they realize they aren’t in a mall. They are in another realm entirely…
This is a playtest of a scenario called Night Mall based on ideas developed by members of the Delta Green Email List and the Delta Green scenario called Night Floors (PDF) written by Dennis Detwiller. I ran this scenario 4 more times: twice at Gencon 09 and twice at Dragoncon 09. I will post each game, as every single time I ran it, it turned out quite differently. If you enjoy this scenario, you should check out the original King In Yellow or the King in Yellow wiki.
The epic conclusion to Adam Scott Glancy’s World War 1 Call of Cthulhu scenario, featuring all of the players except Shane Ivey. The players have learned that the rescued orphans have been taken by a mysterious group. Who can they trust and what can they do to save the children and put a rest to the ancient evil that dwells on the island? Find out in U-Boote Heraus part 2!
U-Boote Heraus! Part 1 of a Call of Cthulhu scenario
Run at Gencon 2009 by Adam Scott Glancy of Pagan Publishing
U-boat warfare in World War 1 was a grim, grisly affair but one crew will find themselves embroiled in a struggle far darker than the war to end all wars. What secrets does the strange cargo ship with its odd crew hold? How do you use a potato masher grenade? What does a Maxim machine gun do to a rowboat full of sailors? Find out the answer to some of these questions and more with part 1 of U-Boote Heraus.
Please note that this is an epic scenario and the first part is about five and a half hours.