The quest of the dreamers takes them to the Underworld. Their earlier adventures pale to the nightmarish dangers that face them in the gloomy darkness of the endless caverns ahead. A strange guide offers to help, but only for a price he refuses to name. Even with the guide’s help, countless horrors lurk in the shadows. Their journey will take them to the city of the Gugs, a monstrous race of giants. Can the dreamers infiltrate such a Cyclopean stronghold?
The Dreamers have finally crossed the ocean, but the city of Lhosk may prove to be even more dangerous. The Men from Leng trade in the city freely and it seems the citizens of Lhosk do not suspect their true allegiances. The Dreamers must find passage to Ulthar while avoiding the Men from Leng, a task easier said than done. Furthermore, they must add a new dreamer who has joined the group, but will he adapt to this strange new land?
As the addicts recover from the initial shock of finding themselves in the Dreamlands, they realize they must flee the ruined city they started in or suffer a fate worse than death. After escaping, they find themselves at a strange city. The citizens there offer to help them find a way home, but only if they first go on a quest to seek out answers from an oracle. The dreamers accept, having no other choice, and they set off on their first mission in this strange new world. Being men from the modern world and lacking certain important skills like sword fighting, can they survive the perils of the wilderness?
From the horrors of the Underworld to the zoog-haunted Enchanted Wood . . .
From the twilight city of Inquanok to the endless sunset of Ilek-Vad . . .
All the wonders of dream await—and all the terrors of nightmare, too.
The Sense of the Sleight-of-Hand Man is a full-length Call of Cthulhu (Sixth Edition) campaign of adventure, cosmic mystery, and deepest fear set in the Dreamlands of H.P. Lovecraft. The player characters—the Dreamers—explore the breadth of the otherworldly Dreamlands seeking a way back to the lives that they left behind. But can they survive the countless dangers of a world of dream—and the strange emnity of Nyarlathotep, the messenger and soul of the Outer Gods, when they fall under his capricious gaze?