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Synopsis: a group of technicians work at the Spa, a remote lab hidden in the remote Titanian wilderness. Unfortunately for them, one of the samples shipped to the lab has escaped, which happens to be infected with the exsurgent virus. The workers soon learn that isn’t their only problem. Can they survive the horrors within? This one shot is connected to Duality, for reasons that will become apparent in future episodes. Enjoy!

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Synopsis: The gatecrashers turned Firewall agents have infiltrated the Hidden Concern, a powerful organized crime group of octopus uplifts. They must find out as much about Loren Kristol’s plan as possible. To do so, they must navigate the treacherous underworld, both figuratively and literally. They are miles below the surface, in enclosed pods and surrounded by murderous gangsters. Will they ever see the light again? Find out in the conclusion of the Ceres chapter of Duality!

upliftoctopusFirewall’s newest team of field agents has been sent to Ceres, a dwarf planet in the main belt, in order to continue their investigation regarding project TALISMAN. It seems that Loren Kristol, the man who escaped from the Mirrored Pillar, has sent out forks throughout the solar system to pursue a mysterious agenda. Thanks to an undercover Firewall agent, they know Kristol is trying to recruit talented morph designers that are currently working for the Hidden Concern, a totally legitimate business enterprise controlled by octopus uplifts. First, the team needs to infiltrate the organization, which is easier said than done.

desert-squadThe gatecrashers have escaped to the relative safety of the autonomist zone on Minerva 4, but their troubles have only begun. After being ‘persuaded’ to join Firewall, the gatecrashers are given a mission to prove their abilities, a simple fetch quest on a distant exoplanet. Nothing is easy as it seems though, as the team finds out.

cyberpunk__hacker_place_by_dsorokin755-d75gjc7The gatecrashers have escaped from the clutches of the hypercorps, but they now realize they must go back in to retrieve their memories. Their goal is inside the green zone of Pathfinder City, the capital of the exoplanet colony, and in order to get access, the team must overcome the high security of the zone. There’s also the small matter of the prisoners being held inside. Will the team risk even more in order to rescue them? A single misstep could doom the entire team.