This episode is sponsored by Audible Books. Sign up today and get a free 14 day trial and audiobook.

In the conclusion of the RPPR Dark Sun campaign, our heroes find themselves under siege. Desperate villagers attack them while their erstwhile allies are as dangerous as ever. How will they get out of the antlion’s pit? Find out in this last episode of Dark Sun!

A note: We stopped playing Dark Sun shortly after this session for various reasons – one of them being burned out on fantasy. So, we switched to Wild Talents. I find it unfortunate that there will be no resolution but perhaps that is fitting given the nature of Dark Sun itself.

Three Harvard college students find themselves stranded in the wilderness of Maine. A man lurches in front of their car as they travel through the forest. The man is injured and their only shelter is a house near the road. Little do they know of the ancient evil that dwells in the house. This one shot is from the magazine Worlds of Cthulhu issue #4. I ran the scenario back in 2009 and I’ve never had a chance to post it until now. Enjoy!

In a grimdark post-apocalyptic future, where the earth has been devastated by nuclear war, dimensional rifts and Nazi cos-players, only a few gritty heroes stand between a new apocalypse, a post-post apocalypse or a meta apocalypse or an apocalypse squared or a neo-apocalypse or an epic apocalypse or a mega damage apocalypse or a dragon cyborg juicer apocalypse wielding a rune blade with Atlantean tattoos. Yeah. HARDCORE.

In other words, I ripped off the plot of a movie called The Eliminators and forced the players into a game of Rifts.  Deal with it.

Learn more about the campaign on the RPPR forums.  In the future, only 5% of humanity remains after rogue AIs known as the TITANs turned Earth into a hellish wasteland and then disappeared. The remainder lives throughout the solar system. Only a secret vigilante organization known as Firewall protects humanity from the remnants of the TITANs and any other existential threats. One team of low level Firewall sentinels has been assigned to investigate Thought, a space station owned by the hypercorpration Cognite in orbit over Venus after an undercover agent assigned to the station went missing. More disturbingly, the backup of her mind is corrupt – something that should be impossible. The team consists of Bartleby: A lost generation brinker, Preston: an uplifted octopus socialite, SAIRAC, an argonaut AGI, Fayun, a Lunar criminal and Gerrad a Fall Evacuee anarchist. Infiltrating a secret orbital research facility will be hard to accomplish to say the least. How will they get in and what will they discover? Find out in this first double length episode of Eclipse Phase: Know Evil!

The war against crime continues! In this double length episode, our heroes first encounter a fellow metahuman, Raoul – a skilled underground fighting champion. He has a problem though – a death cult has kidnapped his child. He needs the help of a few heroes to rescue his kid and stop the cult. In the second half of this episode, the heroes encounter two lieutenants in the Syndicate and their henchmen. The battle that ensues will be the hardest one they have fought yet. Listen to find out who gets set on fire and more!