Horror

Horror games

World of Darkness: The Arcadia Signal

google Beksiński The town of Arcadia has a unique boogeyman, the Signal. Since 1947, a weird voice can be heard only at a certain house, currently owned by Winslow. The voice claims to be an alien and seems almost omniscient. It is written off as a trick, a type of stage magic. A few months ago, one teenager killed two of his friends then himself in Arcadia. It was officially blamed on drugs. However, the teens had recently visited the House and listened to the Signal. This attracted the attention of the Paranormal Exploration Society, a group of amateur ghost hunters. What is the truth behind the signal? Find out in the Arcadia Signal!

Call of Cthulhu: Room B12

My reaction to Aaron's actions

Goddamnit Aaron what are you doing

Another foray into Call of Cthulhu with Tom at the helm. A 1920s scenario set in New York City, Aaron and I play investigators looking into a strange series of events. Let’s just say unpleasant forces at at foot. I play a morally dubious legbreaker and former anarchist while Aaron plays a highly moral doctor as we delve into the secrets of room B12.

Call of Cthulhu: Well of Sacrifices

A scenario from Mysteries of Mesoamerica from Pagan Publishing, it is described as “a legend around Pagan Publishing. Playtested again and again, the scenario gained the nick-name The Boneyard.” A group of archeologists check out a fabled Mayan site only mentioned in a dead explorer’s notes. Run as a pick up game at Gencon 2009, I run the scenario for Greg Stolze, Shane Ivey, James Knevitt, Tom, Aaron, and Andy. Find out who lives and who dies in this aptly named adventure!

We had a blast with the scenario and if you want to run it, pick up a copy of Mysteries of Mesoamerica. Great art, writing and more!

Call of Cthulhu – Delta Green: Night Shift Playtest

Have you seen the Yellow Sign? Guarding a mall is a strange assignment for a cell of experienced Delta Green agents, especially with the heavy machineguns, body armor and other tactical equipment they’ve been given. Yet as they fight off murderous gangs and encounter unexplained sounds and sights, they realize they aren’t in a mall. They are in another realm entirely…

This is a playtest of a scenario called Night Mall based on ideas developed by members of the Delta Green Email List and the Delta Green scenario called Night Floors (PDF) written by Dennis Detwiller. I ran this scenario 4 more times: twice at Gencon 09 and twice at Dragoncon 09. I will post each game, as every single time I ran it, it turned out quite differently. If you enjoy this scenario, you should check out the original King In Yellow or the King in Yellow wiki.

RPPR Actual Play: Call of Cthulhu – U-Boote Heraus Part 2

The epic conclusion to Adam Scott Glancy’s World War 1 Call of Cthulhu scenario, featuring all of the players except Shane Ivey. The players have learned that the rescued orphans have been taken by a mysterious group. Who can they trust and what can they do to save the children and put a rest to the ancient evil that dwells on the island? Find out in U-Boote Heraus part 2!