Synopsis: Delta Green can’t afford to send out agents on every mission. On low priority missions, they use friendlies, who are personnel with mythos experience but have not been inducted into the conspiracy. When an informant tips off Delta Green about a company up to no good in Picher Oklahoma, they send out a team of friendlies to investigate. However, little do they realize that they will stumble upon an ancient war between two mythos factions and that not everyone is entirely honest…
After the chaos of the Robot Uprising in Nectar, the Firewall agents escape to the Somatek habitat to pursue their next lead in the Know Evil conspiracy. There was a Firewall contact at the station, an uplift security chief named Nissum, but he has gone missing. The team must gain entrance into the habitat, track down the missing agent and pursue their investigation. Along the way, they will deal with mercurial uplifts, ape pit fights and a devastating secret that would throw transhumanity into chaos if it became public. Find out what the secret is and what horrors await the agents in this episode of Know Evil!
In this final episode of the Slender Man campaign, the investigators have to deal with a threat at a chemical plant in the Tanner Neighborhood. The battle will be deadly but they may have a few aces up their sleeves.
This was the last session we played of the campaign. I admit I didn’t have an end game planned and I made the mistake of throwing in too many elements to make the game work, I think. If I had kept it a Hunter/Changeling game it might have worked better, but adding in vampires and prometheans because they were cool wasn’t a good idea. However, I did have fun with this game and hope you liked it, even though it was run during the summer of 2010 (as you can tell by the references made in the game).
The investigators have uncovered a conspiracy of four families that has brought great evil upon the city. Each family held a part of an artifact of great power but when they misused it, everyone suffered a terrible fate. In order to stop the Slender Man, the investigators must find the four pieces. One piece is in the Tanner neighborhood, and a strange little girl is more than they realized. What secrets does she hold and is an enemy or ally?