Delta Green: Bright Redoubt

A group of Delta Green agents have been dispatched to investigate a person who was flagged by an automated monitoring system. The target has an unusual medical history, one that apparently merits a look by the Program. Why has a brain scan worried the leadership of Delta Green? The answer lies in a remote cabin in the wilderness of Alaska.

  7 comments for “Delta Green: Bright Redoubt

  1. Hamo
    May 10, 2018 at 7:03 pm

    Curious where the exact location of where you placed the cabin? Particularly due to the assault plan.

    Assuming it was somewhere near here?
    https://goo.gl/maps/My7HRZ5iaNT2

  2. Teapot
    May 11, 2018 at 2:00 am

    So the first thing I had to do was check to see if there was a terrorist group called “MILF.”

    Was this going to be a Table Top Tales campaign?

    Nobody checked to see if professor Bearington was a bear or not.

  3. May 12, 2018 at 8:24 pm

    @Hamo – yup! I put it a little upstream, in the wider section of that stream cutting through the island.

    This was not meant as a campaign. I did run it for the Patreon though: https://www.youtube.com/watch?v=WnvKVmEaTsk

  4. Iveskins
    May 12, 2018 at 10:00 pm

    Here’s that Maori poem about the view of the pre-dawn sea, from the top of a cliff.
    http://nzetc.victoria.ac.nz/tm/scholarly/tei-CowYest-t1-body-d1-d8.html#n107

  5. May 14, 2018 at 12:53 pm

    Ross, et al. I _LOVE_ the content you produce.
    Can you tag your recordings with the game its from?

    In the tags on this page I see…

    Tags: alaska bill jason melissa renee ross

    Can you add “Delta Green” (and then of course spend the tedious time to go re-tag all past DG games as well so its easy for me to find :))

    Thank you!

  6. May 14, 2018 at 2:24 pm

    I use categories for game systems and genres. Delta Green is its own category, under Call of Cthulhu (since they use similar rule systems) http://actualplay.roleplayingpublicradio.com/category/systems/call-of-cthulhu/delta-green/

  7. TwistingH
    June 2, 2018 at 10:56 pm

    Interesting two part adventure. Really requires a diverse set of skills to investigate this mystery thoroughly. I have got to give credit to the whole gang for being very tactical in the gun fight. As a listener it sounded like a mini episode of No Country for Old Men in Alaska. Love the reason why the cabin could not be burned to the ground. I like to see more Delta Green games where the nuclear option cannot be taken for a valid plot reason. It adds significantly to the tension.

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