Base Raiders: Gate 9 – Episode 6

The Gate 9 crew has a hot new lead to check out: an alien dimension filled with incredible technology. It turns out to be a memory library that contains seemingly an infinite amount of knowledge. It may also be a trap that could doom humanity. There’s also an Egyptian temple for some reason. Find out what happens when base raiders deal with out of context problems!

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14 Comments

  1. Ross Payton:
    *populates his superhero world with eighteen different death gods, murderous extradimensional shark aliens, two separate X-threat kudzus, and a sociopathic unicorn*
    *player asks him for a list of “nice gods”*
    *FILE NOT FOUND*

    boi

  2. Thanks for more Base Raiders, RPPR.

    Loving it!

  3. I’m so happy to hear other people have read Harry Potter and the Methods of Rationality, I love it so much I’m part of the r/rational subreddit for people who want to read and write more stories like it. I’m curious what you guys think of it, even if you don’t like it, since I have heard so few perspectives on it from people who aren’t part of LessWrong. I’m not part of LessWrong and don’t agree with all of their ideals, so feel free to lay into them if you feel like it.

  4. Praise be to Frith!

  5. 26 minutes in… and basically every episode of Gate 9 prior to this…

    And you guys say you dont like to play Rifts. 🙂 (Seriously, “Ghostium” @Caleb ? Base Raiders is about as gonzo as what I’ve heard the Rifts setting.)

    I love this campaign.

  6. Unfortunately, Sean, Harry Potter and the Methods of Rationality is not something circulated in most internet circles because they think it’s -good-…

    Also, Sparkles totally should have come up as a “nice god”.

  7. @Crazon

    from what I’ve seen of Rifts the difference is that Ross doesn’t even pretend to take Base Raiders seriously, whereas Rifts wants to be simultaneously gonzo and sober. I imagine that’s the point of contention for Caleb.

  8. Also, Palladium rules are an absolute trainwreck. I think that’s probably a bigger part of the problem, actually.

  9. @Jace911 Fair point. I am a firm believer in “Caring so much yet so little” with regards to the totally gonzo, no holds bar, fantastical world settings. While I like ideas proposed in Rifts for game fodder in themselves, I dont even pretend to defend the way it has been taken. Base Raiders definitely follows the better path in my mind.

    @malkav11 I specifically mentioned “setting” for that reason. Couldn’t agree more, based on what I’ve heard and read about the mechanics.

  10. for some reason my mind went to Caleb finding a cult of a fully romanticized Amelia Earhart, a global secret society of traveling do-gooders and boundary-breakers who were convinced she’d never died but become some kind of eternal adventurer forever wandering into other people’s civil rights stories to fight the man where she could

    kinda specific but it popped into my head fully formed

    I hope the dubious lessons of Peter the Denier Cottontail do keep coming up though

  11. Sevrl bats, I could have sworn you’ve mentioned reading Unknown Armies somewhere, where something more or less like that happened (Amelia Earhart became the archetype of the Flying Woman).

  12. I caught that reference to “Possibly in Michigan” Bill. No, no, no, no.

    I like the persistence of mystical libraries in RPPR games. Here, Dungeon World, and also in Snippets of Adventure at least.

    Also, setting up a trap with a knowledge lure that requires cooperation to escape seems like it could have wiped out half to all of the Gate 9 crew..

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