Shadows of Esteren at Gencon 2012

Yelp review: Great for all your castle needs but definitely too much mist. And evil. 2/5 stars. At Gencon this year, we got to play a game of Shadows of Esteren, as one of the game’s translators was nice enough to run it for us. While we did not have time to fully complete the scenario, we all had a great time playing the game.

A group of amnesiac travelers find themselves trapped in a strange building, beset by enemies on all sides. Even though they don’t know their own names, they will have to band together if they hope to survive and escape the wretched place. Find out what nightmares lurk in the Shadows of Esteren. Please note this is a con game, so it is noisier than normal.

  16 comments for “Shadows of Esteren at Gencon 2012

  1. Review Cultist
    September 5, 2012 at 7:02 pm

    Id say,to Aaron early comments, that it feels more like Amnesia than Silent Hill at a glance, or Silent Hill: Dark Ages?

  2. Seejo.Crux
    September 5, 2012 at 7:40 pm

    Silent Hill music for mood? Yeah, I’ll stick around for that.

  3. Seejo.Crux
    September 5, 2012 at 7:42 pm

    Quick Trivia. The “silent hill music” is specifically the Pyramid Head theme from Silent Hill 2.

    Wear headphones and listen: http://www.youtube.com/watch?v=AQvML4NEWt0

  4. September 6, 2012 at 12:07 am

    I’ve been considering using the rules for Shadows to run a tabletop version of “The Witcher”. Currently I’m using Song of Ice and Fire for it. Anybody who’s actually played Shadows and knows that The Witcher is, what do you think?

  5. Boyos
    September 6, 2012 at 1:29 am

    Glad you guys won the ennies this year… 😉 just saying.

  6. crawlkill
    September 6, 2012 at 11:31 am

    well, between the interference and not even knowing what genre Shadows is this was a little hard to follow, hah. but omg, dat centipede. totally worth sticking it out.

  7. Amish Ninja
    September 6, 2012 at 4:10 pm

    @Tad: that’s an awesome idea. I love The Witcher(‘s) setting. I can’t really speak on Esteren, but I’d say Burning Wheel could work well for it; BW’s mechanics fit well for a gritty, dark, sort of low-fantasy setting. You’d have to make custom lifepaths for witchers, though, and it could be a challenge to balance them well.

  8. SageNytell
    September 7, 2012 at 12:37 am

    Does the music stop at some point? I’m being terribly hypocritical here considering some of the stuff I’ve uploaded to the Community AP site but between the constantly repeating 3 minute track, crowd noise, and the GM’s strong accent I cannot hear whatever the fuck is going on. I’ve gotten about 30 minutes in and the music’s been turned down but is still playing. Does the sound quality improve at all?

  9. Journ-O-LST-3
    September 7, 2012 at 8:24 am

    Nope, the music goes the whole way through.

  10. Omega
    September 7, 2012 at 3:34 pm

    Yeah, I’m with Sage. I had to stop at the 20 minute mark because I had NO idea what the fuck was happening. Which is kind of sad, because the game does sound very interesting, I just can’t understand it very well.

    Also, I’m sure after 3 hours, that one looping bit of audio would get annoying as hell.

  11. September 7, 2012 at 5:09 pm

    He changes songs about half way through.

  12. Boyos
    September 7, 2012 at 6:41 pm

    The first ap ill have to skip. :'( I still love you guys gencon is a hard environment to record in.

  13. Scribbleykins
    September 9, 2012 at 4:57 pm

    The GM was hard to understand at times, but I got the gist of it, and I will say that it seems Shadows of Esteren is worth a closer look.

    Poor, poor Aaron, though. The -one- time he crits…

  14. Jared
    October 28, 2012 at 2:23 am

    Had to skip as well. The music on top of all the background noise just made it hard to hear anybody at all. I’m at work when I listen to podcasts so I’m already distracted as is. Sorry guys, the game sounds interesting though.

  15. Petri
    May 21, 2014 at 4:06 am

    Yeah, *very* hard to follow due to annoying background music (mixed with other background noise). 🙁

  16. Petri
    May 22, 2014 at 2:52 am

    … but gets a lot easier to listen to after the halfway point. Pretty cool game. 🙂

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