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	<title>Comments on: World of Darkness: The Arcadia Signal</title>
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	<link>http://actualplay.roleplayingpublicradio.com/2010/02/genre/horror/world-of-darkness-the-arcadia-signal/</link>
	<description>Role Playing Public Radio&#039;s recorded RPG sessions</description>
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	<item>
		<title>By: admin</title>
		<link>http://actualplay.roleplayingpublicradio.com/2010/02/genre/horror/world-of-darkness-the-arcadia-signal/comment-page-1/#comment-740</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 10 Jun 2010 16:51:55 +0000</pubDate>
		<guid isPermaLink="false">http://actualplay.roleplayingpublicradio.com/?p=69#comment-740</guid>
		<description>JaceMorley: READ MORE LOVECRAFT</description>
		<content:encoded><![CDATA[<p>JaceMorley: READ MORE LOVECRAFT</p>
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	<item>
		<title>By: beowuuf</title>
		<link>http://actualplay.roleplayingpublicradio.com/2010/02/genre/horror/world-of-darkness-the-arcadia-signal/comment-page-1/#comment-715</link>
		<dc:creator>beowuuf</dc:creator>
		<pubDate>Tue, 08 Jun 2010 18:47:06 +0000</pubDate>
		<guid isPermaLink="false">http://actualplay.roleplayingpublicradio.com/?p=69#comment-715</guid>
		<description>The human mind likes to imagine this is the case sometimes, but the human psyche needs there to be a possibility the mind is wrong. :)</description>
		<content:encoded><![CDATA[<p>The human mind likes to imagine this is the case sometimes, but the human psyche needs there to be a possibility the mind is wrong. <img src='http://actualplay.roleplayingpublicradio.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: JaceMorley</title>
		<link>http://actualplay.roleplayingpublicradio.com/2010/02/genre/horror/world-of-darkness-the-arcadia-signal/comment-page-1/#comment-699</link>
		<dc:creator>JaceMorley</dc:creator>
		<pubDate>Mon, 07 Jun 2010 19:12:51 +0000</pubDate>
		<guid isPermaLink="false">http://actualplay.roleplayingpublicradio.com/?p=69#comment-699</guid>
		<description>An enjoyable listen =)

Though I do have to wonder, why is the &quot;news&quot; that life is a chemical &quot;accident&quot;, the result of meaningless odds on a speck of dust floating through the black cosmos of infinity mind-shattering? I thought it was the best thing about life? We have no inherent meaning or purpose, save that which we ourselves craft. We create our own destinies. It&#039;s the best of the possible options in my opinion XD</description>
		<content:encoded><![CDATA[<p>An enjoyable listen =)</p>
<p>Though I do have to wonder, why is the &#8220;news&#8221; that life is a chemical &#8220;accident&#8221;, the result of meaningless odds on a speck of dust floating through the black cosmos of infinity mind-shattering? I thought it was the best thing about life? We have no inherent meaning or purpose, save that which we ourselves craft. We create our own destinies. It&#8217;s the best of the possible options in my opinion XD</p>
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		<title>By: Werepanda</title>
		<link>http://actualplay.roleplayingpublicradio.com/2010/02/genre/horror/world-of-darkness-the-arcadia-signal/comment-page-1/#comment-387</link>
		<dc:creator>Werepanda</dc:creator>
		<pubDate>Thu, 29 Apr 2010 09:28:32 +0000</pubDate>
		<guid isPermaLink="false">http://actualplay.roleplayingpublicradio.com/?p=69#comment-387</guid>
		<description>Really enjoyed this podcast,as I enjoyed the majority of actual plays and all of the &quot;normal&quot; rppr podcasts. Quick question- what was the video Cody mentioned about the &quot;Guy with .45 shooting a flying saucer&quot;? Love your stuff!</description>
		<content:encoded><![CDATA[<p>Really enjoyed this podcast,as I enjoyed the majority of actual plays and all of the &#8220;normal&#8221; rppr podcasts. Quick question- what was the video Cody mentioned about the &#8220;Guy with .45 shooting a flying saucer&#8221;? Love your stuff!</p>
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		<title>By: Steve</title>
		<link>http://actualplay.roleplayingpublicradio.com/2010/02/genre/horror/world-of-darkness-the-arcadia-signal/comment-page-1/#comment-189</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Mon, 08 Mar 2010 22:56:25 +0000</pubDate>
		<guid isPermaLink="false">http://actualplay.roleplayingpublicradio.com/?p=69#comment-189</guid>
		<description>&quot;Dude! Spot me!&quot;

That AP was both hilarious and intense!

I would like to thank the players for allowing the NPC to tag along. That was very enjoyable. 

The great thing about that adventure was how the threats kept coming to the players once they spoke to the signal: a possessed NPC with a rifle, a pissed-off NPC with a shotgun, a brainwashed NPC trying to break the seal of a probably malevolent space monster, and the aliens themselves. There was always something for the PCs to deal with. With only 2 players, the adventure moved at a great pace, too. 

Any plans to publish the adventure? It was really well done.

Please do more investigative/mystery adventures in the future!</description>
		<content:encoded><![CDATA[<p>&#8220;Dude! Spot me!&#8221;</p>
<p>That AP was both hilarious and intense!</p>
<p>I would like to thank the players for allowing the NPC to tag along. That was very enjoyable. </p>
<p>The great thing about that adventure was how the threats kept coming to the players once they spoke to the signal: a possessed NPC with a rifle, a pissed-off NPC with a shotgun, a brainwashed NPC trying to break the seal of a probably malevolent space monster, and the aliens themselves. There was always something for the PCs to deal with. With only 2 players, the adventure moved at a great pace, too. </p>
<p>Any plans to publish the adventure? It was really well done.</p>
<p>Please do more investigative/mystery adventures in the future!</p>
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		<title>By: RPG roundtable project &#171; De-Bugging Life</title>
		<link>http://actualplay.roleplayingpublicradio.com/2010/02/genre/horror/world-of-darkness-the-arcadia-signal/comment-page-1/#comment-175</link>
		<dc:creator>RPG roundtable project &#171; De-Bugging Life</dc:creator>
		<pubDate>Wed, 03 Mar 2010 01:32:13 +0000</pubDate>
		<guid isPermaLink="false">http://actualplay.roleplayingpublicradio.com/?p=69#comment-175</guid>
		<description>[...] interest. It was from an old gaming buddy (and epic bass player) who was severely disappointed by a play session of a White Wolf World of Darkness [...]</description>
		<content:encoded><![CDATA[<p>[...] interest. It was from an old gaming buddy (and epic bass player) who was severely disappointed by a play session of a White Wolf World of Darkness [...]</p>
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		<title>By: Jason</title>
		<link>http://actualplay.roleplayingpublicradio.com/2010/02/genre/horror/world-of-darkness-the-arcadia-signal/comment-page-1/#comment-168</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Fri, 26 Feb 2010 04:52:11 +0000</pubDate>
		<guid isPermaLink="false">http://actualplay.roleplayingpublicradio.com/?p=69#comment-168</guid>
		<description>Yeah, I was a big WoD nerd when I was when high school.  In fact, it&#039;s one of the few systems I feel comfortable enough running.  Hopefully sometime in the future I&#039;ll try to come up with a one-shot and earn my wings as an RPPR DM.  Ross and Tom would be sooo proud of me. ;)</description>
		<content:encoded><![CDATA[<p>Yeah, I was a big WoD nerd when I was when high school.  In fact, it&#8217;s one of the few systems I feel comfortable enough running.  Hopefully sometime in the future I&#8217;ll try to come up with a one-shot and earn my wings as an RPPR DM.  Ross and Tom would be sooo proud of me. <img src='http://actualplay.roleplayingpublicradio.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: admin</title>
		<link>http://actualplay.roleplayingpublicradio.com/2010/02/genre/horror/world-of-darkness-the-arcadia-signal/comment-page-1/#comment-167</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 25 Feb 2010 21:30:47 +0000</pubDate>
		<guid isPermaLink="false">http://actualplay.roleplayingpublicradio.com/?p=69#comment-167</guid>
		<description>We do have female players - a lot of the convention games have them like http://actualplay.roleplayingpublicradio.com/2010/01/systems/maoct/monsters-and-other-childish-things-candlewick-manor-as-run-by-ben-baugh/ and many one shots have them like http://slangdesign.com/rppr/2009/01/actual-play/rppr-actual-play-the-life-and-adventures-of-santa-claus/</description>
		<content:encoded><![CDATA[<p>We do have female players &#8211; a lot of the convention games have them like <a href="http://actualplay.roleplayingpublicradio.com/2010/01/systems/maoct/monsters-and-other-childish-things-candlewick-manor-as-run-by-ben-baugh/" rel="nofollow">http://actualplay.roleplayingpublicradio.com/2010/01/systems/maoct/monsters-and-other-childish-things-candlewick-manor-as-run-by-ben-baugh/</a> and many one shots have them like <a href="http://slangdesign.com/rppr/2009/01/actual-play/rppr-actual-play-the-life-and-adventures-of-santa-claus/" rel="nofollow">http://slangdesign.com/rppr/2009/01/actual-play/rppr-actual-play-the-life-and-adventures-of-santa-claus/</a></p>
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		<title>By: Chanda</title>
		<link>http://actualplay.roleplayingpublicradio.com/2010/02/genre/horror/world-of-darkness-the-arcadia-signal/comment-page-1/#comment-166</link>
		<dc:creator>Chanda</dc:creator>
		<pubDate>Thu, 25 Feb 2010 21:08:54 +0000</pubDate>
		<guid isPermaLink="false">http://actualplay.roleplayingpublicradio.com/?p=69#comment-166</guid>
		<description>Do you guys ever have female players?</description>
		<content:encoded><![CDATA[<p>Do you guys ever have female players?</p>
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		<title>By: Tadanori Oyama</title>
		<link>http://actualplay.roleplayingpublicradio.com/2010/02/genre/horror/world-of-darkness-the-arcadia-signal/comment-page-1/#comment-157</link>
		<dc:creator>Tadanori Oyama</dc:creator>
		<pubDate>Mon, 22 Feb 2010 16:41:50 +0000</pubDate>
		<guid isPermaLink="false">http://actualplay.roleplayingpublicradio.com/?p=69#comment-157</guid>
		<description>The biggest surprise for me on this one was how involved Jason was in the system. I don&#039;t recall him every being system pro-active before. Cody was enjoyable as usual. It was nice to see a new combo of RPPR &quot;staff&quot; bouncing off each other.

My first listen through I wasn&#039;t paying close attention at the beginning when Cody said his character was divorced and then it kept coming up in little snips during play. I kind of thought that Cody, the player, had gotten a divorce and it confused me.

Excellent tension in the last hour. I&#039;m surprised that Cody didn&#039;t try to get Larry to go outside by telling him there was a UFO on the front lawn.</description>
		<content:encoded><![CDATA[<p>The biggest surprise for me on this one was how involved Jason was in the system. I don&#8217;t recall him every being system pro-active before. Cody was enjoyable as usual. It was nice to see a new combo of RPPR &#8220;staff&#8221; bouncing off each other.</p>
<p>My first listen through I wasn&#8217;t paying close attention at the beginning when Cody said his character was divorced and then it kept coming up in little snips during play. I kind of thought that Cody, the player, had gotten a divorce and it confused me.</p>
<p>Excellent tension in the last hour. I&#8217;m surprised that Cody didn&#8217;t try to get Larry to go outside by telling him there was a UFO on the front lawn.</p>
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		<title>By: Jonnygadfly</title>
		<link>http://actualplay.roleplayingpublicradio.com/2010/02/genre/horror/world-of-darkness-the-arcadia-signal/comment-page-1/#comment-152</link>
		<dc:creator>Jonnygadfly</dc:creator>
		<pubDate>Sat, 20 Feb 2010 17:24:17 +0000</pubDate>
		<guid isPermaLink="false">http://actualplay.roleplayingpublicradio.com/?p=69#comment-152</guid>
		<description>Yet another great AP. Very entertaining, and a great scenario as well. Sorry, Ross, but I&#039;ll have to steal it (and run it in my Gumshoe campaign). I love the D&amp;D New World games, but I do think that you and Tom both really shine when doing horror/ investigation.</description>
		<content:encoded><![CDATA[<p>Yet another great AP. Very entertaining, and a great scenario as well. Sorry, Ross, but I&#8217;ll have to steal it (and run it in my Gumshoe campaign). I love the D&amp;D New World games, but I do think that you and Tom both really shine when doing horror/ investigation.</p>
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		<title>By: Beej</title>
		<link>http://actualplay.roleplayingpublicradio.com/2010/02/genre/horror/world-of-darkness-the-arcadia-signal/comment-page-1/#comment-151</link>
		<dc:creator>Beej</dc:creator>
		<pubDate>Thu, 18 Feb 2010 23:30:54 +0000</pubDate>
		<guid isPermaLink="false">http://actualplay.roleplayingpublicradio.com/?p=69#comment-151</guid>
		<description>&quot;Cthulhu fhtagn, Cthulhu fhtagn, Cthulhu fhtagn&quot;

Love it!   Fun episode, I will say as much as I love the New World Game, not having to sit through an hour+ of combat is nice.   I agree with Cody&#039;s post mortum.   Changing the towns folk view of it to being a of mix of thinking itss good, bad or a haux would be a lot better.   

Make the Signal less sinister seeming and record a second run with Aaron and Tom.   Because we all just can&#039;t get enough of the dynamic duo.</description>
		<content:encoded><![CDATA[<p>&#8220;Cthulhu fhtagn, Cthulhu fhtagn, Cthulhu fhtagn&#8221;</p>
<p>Love it!   Fun episode, I will say as much as I love the New World Game, not having to sit through an hour+ of combat is nice.   I agree with Cody&#8217;s post mortum.   Changing the towns folk view of it to being a of mix of thinking itss good, bad or a haux would be a lot better.   </p>
<p>Make the Signal less sinister seeming and record a second run with Aaron and Tom.   Because we all just can&#8217;t get enough of the dynamic duo.</p>
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		<title>By: jw</title>
		<link>http://actualplay.roleplayingpublicradio.com/2010/02/genre/horror/world-of-darkness-the-arcadia-signal/comment-page-1/#comment-149</link>
		<dc:creator>jw</dc:creator>
		<pubDate>Thu, 18 Feb 2010 13:55:27 +0000</pubDate>
		<guid isPermaLink="false">http://actualplay.roleplayingpublicradio.com/?p=69#comment-149</guid>
		<description>REALLY enjoyed your venture into NWOD. To be honest, I was surprised at how easily this story could serve as an introduction to a Changeling or Mage game. For example, the town name of Arcadia is also the name of the home to True fae and the Acanthus tower.

Factor in both antagonists&#039; treatment of humans(very fae-like) and your decription of the PCs&#039; run from the house (similar to a Changling abuduction)and you&#039;ve got an intro to a whole campaign.

One suggestion though, if you&#039;re looking for sanity-type rolls, you might consider having the pcs roll humanity. I know that such rolls are usually reserved for &#039;sinful&#039; acts but the effect of failing the roll is more of what you are looking for.</description>
		<content:encoded><![CDATA[<p>REALLY enjoyed your venture into NWOD. To be honest, I was surprised at how easily this story could serve as an introduction to a Changeling or Mage game. For example, the town name of Arcadia is also the name of the home to True fae and the Acanthus tower.</p>
<p>Factor in both antagonists&#8217; treatment of humans(very fae-like) and your decription of the PCs&#8217; run from the house (similar to a Changling abuduction)and you&#8217;ve got an intro to a whole campaign.</p>
<p>One suggestion though, if you&#8217;re looking for sanity-type rolls, you might consider having the pcs roll humanity. I know that such rolls are usually reserved for &#8216;sinful&#8217; acts but the effect of failing the roll is more of what you are looking for.</p>
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		<title>By: admin</title>
		<link>http://actualplay.roleplayingpublicradio.com/2010/02/genre/horror/world-of-darkness-the-arcadia-signal/comment-page-1/#comment-148</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 18 Feb 2010 06:33:48 +0000</pubDate>
		<guid isPermaLink="false">http://actualplay.roleplayingpublicradio.com/?p=69#comment-148</guid>
		<description>http://www.archive.org/details/ird059</description>
		<content:encoded><![CDATA[<p><a href="http://www.archive.org/details/ird059" rel="nofollow">http://www.archive.org/details/ird059</a></p>
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		<title>By: Boyos</title>
		<link>http://actualplay.roleplayingpublicradio.com/2010/02/genre/horror/world-of-darkness-the-arcadia-signal/comment-page-1/#comment-147</link>
		<dc:creator>Boyos</dc:creator>
		<pubDate>Thu, 18 Feb 2010 06:14:03 +0000</pubDate>
		<guid isPermaLink="false">http://actualplay.roleplayingpublicradio.com/?p=69#comment-147</guid>
		<description>I too wish it was a video podcast. BTW whats this numbers station ross and cody (anything that makes a god tremble in fear must be heard by his cultist.) talk about?</description>
		<content:encoded><![CDATA[<p>I too wish it was a video podcast. BTW whats this numbers station ross and cody (anything that makes a god tremble in fear must be heard by his cultist.) talk about?</p>
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		<title>By: yui</title>
		<link>http://actualplay.roleplayingpublicradio.com/2010/02/genre/horror/world-of-darkness-the-arcadia-signal/comment-page-1/#comment-129</link>
		<dc:creator>yui</dc:creator>
		<pubDate>Wed, 17 Feb 2010 02:58:45 +0000</pubDate>
		<guid isPermaLink="false">http://actualplay.roleplayingpublicradio.com/?p=69#comment-129</guid>
		<description>wow nice work on hacking FACEBOOK</description>
		<content:encoded><![CDATA[<p>wow nice work on hacking FACEBOOK</p>
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		<title>By: RPPR Episode 41: The Smoking d20 &#124; Role Playing Public Radio</title>
		<link>http://actualplay.roleplayingpublicradio.com/2010/02/genre/horror/world-of-darkness-the-arcadia-signal/comment-page-1/#comment-128</link>
		<dc:creator>RPPR Episode 41: The Smoking d20 &#124; Role Playing Public Radio</dc:creator>
		<pubDate>Wed, 17 Feb 2010 01:42:39 +0000</pubDate>
		<guid isPermaLink="false">http://actualplay.roleplayingpublicradio.com/?p=69#comment-128</guid>
		<description>[...] them. If you want to see how I run a mystery that I created myself, check out the AP I just posted, The Arcadia Signal.  Instead of a letter from Tom (since he is too busy playing Mass Effect 2 to write one), I read [...]</description>
		<content:encoded><![CDATA[<p>[...] them. If you want to see how I run a mystery that I created myself, check out the AP I just posted, The Arcadia Signal.  Instead of a letter from Tom (since he is too busy playing Mass Effect 2 to write one), I read [...]</p>
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